Showing posts with label Study Task 3. Show all posts
Showing posts with label Study Task 3. Show all posts

Monday, 1 May 2017

Study Task 3: Theodor Adorno - How to Look at Television

In How to Look at Television, Adorno critics capitalism in the film industry through its effect of the audience. He deemed that it is the product of a ‘rigid institutionalisation’ which transforms the popular culture into a means to control the masses to conform. In other words television and other mass culture is characterised by ‘the repetitiveness, the selfsameness, and the ubiquity’ (Adorno,1954) targeted to annihilate individual was of thinking. The priority of marketisation has made TV films as commercial entertainment caters its content to validate the audience’s expectation to the plot, where tension is a maintained superficially to make the audience’s ‘longing for ”feeling on safe ground”’(Adorno, 1954). Genre cliches exploit infantile security of knowing that the protagonists will eventually overcome the ordeal. ‘The outcome of conflicts is pre-established, and all conflicts are mere sham. Society is always the winner, and the individual is only a puppet manipulated through social rules.’ (Adorno, 1954)  The effect of the cliched mass culture does not only give the audience false reassurance of their security, but also have given the producers profit-driven incentives to make films which leads them to be reluctant from taking risks. Therefore, the intellectual content of the commercial entertainment have always been ‘continuously lowered’ (Adorno, 1954) to maintain the status quo in the capitalist system. Adorno (1954) also observed the tendency for conflicts in films are vulgarly exposed, leaving no ‘accents on inwardness, inner conflict, and psychological ambivalence’, and therefore allowing this mass culture to be passively consumed by the audience. 


A perfect example of animation suits Adorno’s description of the mass culture would be Disney’s Animated Feature Robin Hood. Robin Hood tells a story about a thief that steals money from the impudent tax collector in a village ruled by a monarch to save the whole village from poverty. Despite the radical background of the protagonist, Disney have developed formulas which ‘pre-establish the attitudinal pattern’ of the spectator when confronted by the protagonist’s appearance against the middle-class traditional norm of being ‘good’. Throughout the story, Disney established Robin Hood as a ‘hero’ that everybody in the village looks up into, and therefore, any rebellious act dulled the audience capacity to discern the real quality to the experience, instead their capacity to pull out objective issues from the character’s journey throughout the narrative have been dulled by the passivity of the consumption of this mass entertainment. 


Sunday, 13 November 2016

Study Task 3: Choosing a Research Question

Research Question:
How does visual storytelling in Animation invites the audience to view the world as a world of possibilities?

Ontology (What is there to study?):
  • Difference between the psychological impact of still and changing imagery on people's mind
  • Immersive experience: use of technology
  • narrative genres and relevant use of semiotics
  • The shift from the use of stereotype in anthropomorphic characters
  • Defining character traits based on its shapes
  • Seeing a good application of 12 principles of animation and stunning graphics over thought-stimulating content? (commercial entertainment vs avant garde) perhaps a possibility of assimilation from both?
  • Is it still effective to use cliches to evoke feeling of sympathy and stimulate humanist thought on the audience?
Epistemology (How can we know about it?):
  • Analysis of existing animation from various genres
  • Past experience watching animation (audience PoV)
  • reading and cross referencing articles and journals

Methodology (How do we study it?):
  • Analysing secondary sources and coming up with a thesis
  • Interviews to test out the thesis
  • Social experiment: let people watch sime animated clips and tell them to fill a survey relevant to the investigation

Resources:
  • Chomsky, N. (1989) Necessary Illusions: Thought Control in Democratic Societies, London, Pluto Press.
  • Staiger, J. (1992) Interpreting Films: Studies in the Historical Reception of American Cinema, Princeton, New Jersey, Princeton University Press.
  • Collington, M. (2016) Animation in Context: A Practical Guide to Theory and Making
  • Barthes, R (1977) Image Music Text, London, Fontana
  • [Internet] Source: https://ceasefiremagazine.co.uk/in-theory-barthes-2/
  • Crow, D (2003) Visible Signs: An Introduction to Semiotics, Lausanne, Switzerland, AVA Publishing
  • Goldmark, D and Keil, C (2011) Funny Pictures: Animation and comedy in studio-era Hollywood, Los Angeles, University of California Press



Animations or animation related artefacts:
  • Pixar's colour script (Mis-en-scene)
  • Zootopia

Sunday, 29 November 2015

Study Task 3: Planning & Structuring an Essay

What is the relationship between Animation and The Culture Industry?



Academic Sources:


- Adorno, T. and Hoerkheimer, M. (1967) 'The Culture Industry Reconsidered', New German Critique, No. 6 (Autumn 1975) pp.12-19.

- Storey, J. (2008) 'Cultural Theory and Popular Culture', 5th ed, London: Pearson. pp. 62-70.

- Zipes, J. (2013) 'Happily Ever After: Fairy Tales, Children, and The Culture Industry', Routledge.

- Fiske, J. (1989) 'Understanding Popular Culture', Boston: Unwin Hyman.

- Hauser, T. (2008) 'The Art of WALL-E'. San Francisco: Chronicle Books.

- Benjamin, W. (1968) 'The Work of Art in the Age of Mechanical Reproduction'. In 'Illuminations'. Fontana Press.

- Adorno, T. and Hoerkheimer, M. (1972) 'The Dialectic of Enlightenment'.


Animation:


- WALL-E




 Main Points:


THESIS -

CONCEPT - Summary of Theodor Adorno's theory of the culture industry in general

CONTEXT - Cross reference to other sources to check on its reliability

CONTEXT - Pixar's role as one of the biggest animation studio in the world and its significance to the culture industry

ANIMATION - Analysis on WALL-E

CONCLUSION -