Saturday 4 November 2017

COP3 Practical Refined Idea

Practical: Sound informs the visualisation of the movement
  • Sound acquisition have to come first.
  • From where? Choose 3 among historic landmarks in Leeds.
  • Examples: Corn Exchange, Shopping arcades or Kirkgate Market (crowded), Kirkstall Abbey, pubs, cafes or eateries (recreational), Meanwood (natural).
  • Research the historical context before going to the places.
  • Journal sketches while listening to the ambient sound in the landmarks.
  • Create moving character that tells the story of the landmarks: Texture, shape and colour.
  • Consider visualisation of rhythm & harmony and disruptive sound.
  • Product: 30 seconds animation that relates to mood and audience perception.

Aim of the practical:

Storytelling through visual inspired by rhythm of sound. Focus on the sound projection in historic landmarks to relate to Extended Practice.



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